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How to play ChronoTrace

A turn-based puzzle game where your earlier actions become your helpers. Learn the goal, follow the eight video lessons, then try each control at your own pace.

Learn by watching

Eight lessons, from sliding to time control.

Start with sliding, then learn echoes, obstacles and the time controls. Choose a lesson below. Recorded in the game, one idea at a time, with captions in the language of this page.

Lesson 1 / 8

Sliding and the core

Learn where a swipe stops and how to finish a puzzle.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. The red mark is you. Swipe on the board to move.
  2. Swipe down: you slide until something stops you. Here, the edge of the sheet.
  3. Swipe right: sliding over the core wins the sheet.
Next lesson: Echoes, plates and doors

Lesson 2 / 8

Echoes, plates and doors

Record a move and a Wait. Let your echo hold a door open while you take another path.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. Door A is shut. It opens only while someone stands on plate a.
  2. Swipe right onto plate a. The door opens, but you are the one holding it.
  3. Wait one turn, so this run lasts long enough.
  4. Fork echo: time starts again, and your past self will repeat that run.
  5. Your echo walks to the plate. You go down.
  6. Through the door your past self is holding, and into the core.
Next lesson: An echo can stop you

Lesson 3 / 8

An echo can stop you

Use the body of an echo to stop where you could not stop alone.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. The core is below the middle, but nothing stops you there.
  2. Alone, you slide all the way to the edge.
  3. Fork: this run becomes an echo that will stop at the edge.
  4. Echoes are solid. Slide into yours and you stop right beside it.
  5. Now straight down into the core.
Next lesson: Shards and falling

Lesson 4 / 8

Shards and falling

Collect a shard, fork a run that ended in a fall, then reach the open core.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. The core stays shut until the shard is taken. But whoever takes it falls into the hole.
  2. You take the shard, and fall.
  3. A fall can still be forked. Your echo will fall for you.
  4. Your echo takes the shard. You go down.
  5. The core is open.
Next lesson: Light and switches

Lesson 5 / 8

Light and switches

See why a beam blocks the way and how an echo can keep a wired lamp off.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. A lamp throws a beam. Light is a wall: nobody passes through it.
  2. You stop just above the beam.
  3. Rewind this run.
  4. This lamp is wired to plate a: it goes dark while someone stands on the plate.
  5. Fork: your echo will keep the lamp dark.
  6. The beam is gone. Straight down into the core.
Next lesson: Thin floors

Lesson 6 / 8

Thin floors

Watch a floor break after you leave it. Plan who crosses and when.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. A cracked tile is a thin floor. It carries exactly one crossing.
  2. Slide across it. The moment you leave it, it gives way.
  3. Now it is a hole, for you and for every echo after you. Your past can break a bridge before you reach it.
  4. So plan who crosses, and when. Down.
  5. And into the core.
Next lesson: Undo, Rewind and Restart

Lesson 7 / 8

Undo, Rewind and Restart

Undo a single move, retry your current run while keeping echoes, or start the whole puzzle again.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. Record a move to the plate.
  2. Fork saves the run as an echo.
  3. Your echo holds the plate while you move.
  4. Try another move. You can take it back.
  5. Undo reverses the last turn, including the echo.
  6. Rewind starts your run again and keeps the echo.
  7. Restart clears this run and every echo.
Next lesson: Wait and the timeline

Lesson 8 / 8

Wait and the timeline

Preview the turns without making a move, then see how long a recorded echo stays on the board.

English demonstration and captions. Use full screen for a closer look.Download video
Read the steps
  1. Record a move onto the plate.
  2. Wait adds a turn without moving you.
  3. This echo now has a two-turn recording.
  4. Drag the timeline to preview: the echo moves if you wait.
  5. Later, its recording ends and the echo vanishes.
  6. Release to return. Previewing takes no move.
  7. Now press Wait: the real turn advances.

Your first puzzles

From your first swipe to your first echo.

  1. Find a way to the core

    The red mark is you. Your goal is to slide into the open core. If the board has shards, you or your echoes must collect all of them first. Some cores also need a plate to be held. A red centre means the core is open.

  2. Swipe to slide

    Swipe up, down, left or right on the board. You keep sliding until something stops you. You stop before walls, board edges, closed doors and echoes, or directly on a notch or plate. Before swiping, look for where you will stop.

  3. Take one turn at a time

    You can think before every move: the game advances when you act. Every swipe and every Wait uses a turn, including a blocked swipe. Once you have echoes, they act in the order they were created, then you act. Wait keeps you in place while your echoes move.

  4. Make an echo

    On a puzzle that allows echoes, record a run and select Fork echo. Your actions become a recorded helper; the board resets and you begin a new run alongside it. An echo repeats your actions, not necessarily your original route. Your position and the state of doors can change where it stops.

  5. Choose how to try again

    Fork echo saves a new helper. Rewind clears your current run while keeping the echoes you already made. Undo reverses your last action. At the beginning of a run, Undo takes you back into the last echo’s recording so you can change it.

  6. Look along the timeline

    Press and drag along the Timeline to inspect earlier turns or see what would happen if you waited from now on. Release to return to the present. Previewing does not take a turn. Dotted routes also assume you wait; moving into an echo’s path can change the outcome.

  7. Learn new objects as they appear

    A plate holds its matching door open while someone stands on it. Light blocks movement, and bodies or closed doors can block its beam. In later puzzles, a thin floor becomes a hole when a body leaves it. Choose Watch how when a new rule appears to see it on a separate training board.

  8. Retry, then explore

    If you fall or run out of turns, use Undo, Rewind, or the menu’s Restart sheet. A run that ended in a fall can still become an echo if you have a slot left. From the title page, try the Daily sheet, continue in Endless mode, or open Workshop to draw, verify and share your own puzzle.

Keep this handy

What each control does.

Echo controls appear on puzzles that allow echoes. Fork echo, Rewind and Undo do different things.

Swipe
Slide in one of four directions. Swipe within the board.
Wait
Stay still for one turn while your echoes act.
Fork echo
Save the current actions as an echo and restart time.
Undo
Reverse an action, or reverse the last fork at the start of a run.
Rewind
Clear your current run and keep the recorded echoes.
Restart sheet
Start the puzzle over, clearing the current run and all echoes.
Timeline
Inspect past turns or preview waiting without taking a move.
Hints
Open help. Some puzzles also offer a free Watch how demonstration.

Read the board

The pieces you will meet.

Echo

A recorded helper that can block movement, hold plates and collect shards. It disappears on the turn after its recording ends.

Notch

A fixed stopping point on its square.

Plate

A stopping point that holds a matching switch while a body stands on it.

Shard

An item needed to open the core. You or an echo can collect it.

Thin floor

Supports a crossing, then breaks when a body leaves it.

Par

The move target across the echo recordings and your final run. Waits count too.

When something surprises you

Common questions.

Why can’t I stop halfway?

A swipe keeps going until an obstacle or stopping point stops you. Plan around walls, notches, plates and the positions of echoes.

Why did my echo disappear?

Its recording ended. Record extra Wait actions if you need it to stay in the puzzle for more turns.

Why did Rewind not make an echo?

Rewind retries your own run. Use Fork echo to save a new recording.

Why is my move total higher than this run?

The total includes the actions saved in your echo recordings as well as the final run. Wait actions also count.

Does a valid shared result prove someone played without help?

No. Replaying a result checks that the moves solve the puzzle. It cannot establish who played or whether they used outside help.

Ready to explore?

The game introduces new rules gradually. You can always return to this guide or use Watch how when a new mechanic appears.